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Of Dice And Men

Think 4 Comments 17

Hour 2:           Where did Dungeons and Dragons come from, and how did it spawn a generation of gamers? We’ll track the rise of fantasy role-playing this hour with Forbes writer and D&D player David Ewalt, who explains why people love the game in his new book “Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It” (Scribner, 2013).

 

  • Cait Macanliss

    I really enjoyed this show, but I wish David had chosen not to comment on women in gaming since he’s so clearly uneducated about it.

    Women and girls make up pretty close to half of gamers. Women purchase 47% of video games and the figure for tabletop games is pretty similar. I suspect his attitude (geeky kids apparently does not include geeky girls) is why he sees so few of them in his gaming experience.

  • Cait Macanliss

    I really enjoyed this show, but I wish David had chosen not to comment on women in gaming since he’s so clearly uneducated about it.

    Women and girls make up pretty close to half of gamers. Women purchase 47% of video games and the figure for tabletop games is pretty similar. I suspect his attitude (geeky kids apparently does not include geeky girls) is why he sees so few of them in his gaming experience.

  • paxromana

    What is David’s thought on adaptations of the original D&D, such as Warhammer or Pathfinder, and other roleplaying games with a completely different focus (such as one I’ve seen with Marvel superheroes) but the same mechanics?

    Additionally, what suggestions would he give to newcoming players?

  • Guest

    What is David’s thought on adaptations of the original D&D, such as Warhammer or Pathfinder, and other roleplaying games with a completely different focus (such as one I’ve seen with Marvel superheroes) but the same mechanics?

    Additionally, what suggestions would he give to newcoming players?

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